I put together some code and work-in-progress photos to document a project I finished a year ago. The project was to implement Sol LeWitt’s rules for his Wall Drawing 146A and draw it on a wall in my home office. The instructions are seemingly very simple.
“All two-part combinations of blue arcs from corners and sides, and blue straight, not straight, and broken lines.”

Part of my process was to write a program in Processing that would simulate a random variant of the wall drawing using the dimensions and context of the wall.

It was a great project in part because it ended with a physical, real world result. It was also a great opportunity to ‘render’ something with my hands and some drawing tools. And lastly, of course, because it’s a Sol LeWitt which are inherently amazing.

You can browse the source code on GitHub and check out the project page for more photos.